

System Shock is also not great for you maniacs out there who love rampaging through a room, collecting every shiny bauble and trinket to sell to a shop, or in System Shock’s universe, every trinket gets broken down into scrap which can be recycled for credits. I ended up having to dig up old guides from the original 1994 version and hope there was enough connective tissue between the two versions of the game that I could understand where to go next. I absolutely would have played through System Shock if it had pointed me in the right direction every once in a while. Video games have come a long way as far as handholding and signposting in games, sometimes to a fault. Unfortunately, I’m not 12 anymore and don’t have six weeks to learn every inch of the game, so a point in the right direction from time to time would have been extremely useful. If you’re not paying attention or falling asleep while you’re playing, it gets very easy to lose track of what you’re trying to do. There’s a list of collectible audio messages and emails that you can scan back through and try to figure out where you’re supposed to go next, but there are no clear objectives laid out.

The developers for System Shock wanted to make this as “old school” of a game as possible, so there’s no quest log.
